Prologue |
"Prologue" |
Chapter I |
"Introduction" |
Chapter II |
"HLLs, 4GLs and CASE" |
Chapter III |
"Basic Concepts" |
Chapter IV |
"Reuse of Components" |
Chapter V |
"Parametrization of Reusable
Components" |
Chapter VI |
"First Applications Using
Precoded Components" |
Chapter VII |
"Composite Components" |
Chapter VIII |
"Building Components and Some
More Simple Applications" |
Chapter IX |
"Substreams and Control IPs"
|
Chapter X |
"Some More Components and
Simple Applications" |
Chapter XI |
"Data Descriptions and
Descriptors" |
Chapter XII |
"Tree Structures" |
Chapter XIII |
"Scheduling Rules" |
Chapter XIV |
"Loop-Type Networks" |
Chapter XV |
"Implementation, Network
Splitting and Client/Server" |
Chapter XVI |
"Deadlocks: their Causes and
Prevention" |
Chapter XVII |
"Problem-Oriented
Mini-Languages" |
Chapter XVIII |
"A Business-Oriented Very High Level
Language " |
Chapter XIX |
"On-Line Application Design"
|
Chapter XX |
"Synchronization and
Checkpoints" |
Chapter XXI |
"General Framework for
Interactive Applications" |
Chapter XXII |
"Performance Considerations"
|
Chapter XXIII |
"Network Specification
Notations" |
Chapter XXIV |
"Related Compiler Theory
Concepts" |
Chapter XXV |
"Streams and Recursive Function
Definitions" |
Chapter XXVI |
"Comparison between FBP and
Object-Oriented Programming" |
Chapter XXVII |
"Related Concepts and Systems"
|
Chapter XXVIII |
"Ruminations of an Elder Programmer"
|
Chapter XXIX |
"Endings and Beginnings" |
Appendix |
"THREADS API and Network
Specification" |
Glossary |
"Glossary of Terms used by FBP and
Related Concepts" |
Bibliography |
"Bibliography for FBP" |